The Open 3D Engine adds improved terrain creation and collaboration tools

The Open 3D Engine adds improved terrain creation and collaboration tools

For a long time, the world of 3D engines — especially for game developers — was all about Unity and Epic’s Unreal Engine. Then, when Amazon started its ill-fated attempt to get into gaming, it launched the Lumberyard engine (which itself was based on Crytek’s CryEngine). And while you hopefully don’t remember the disappointment that was Crucible, the fact that those games didn’t pan out had an interesting effect. Amazon, which hasn’t always been known as a champion of open source, open-sourced Lumberyard and launched the Open 3D Foundation (under the Linux Foundation banner). Since then, Adobe, Microsoft, Intel, Huawei, Niantic, LightSpeed Studios and, most recently, Epic signed on as Premier foundation members. This week, the foundation, which is now just over a year old, is hosting its 3DCon conference and launching the latest version of the Open 3D Engine.

The newest release (22.10) focuses on quality-of-life improvements around performance, workflow and usability. There is a new onboarding experience for new users, for example, and new tools for collaborating with other team members on remote projects, something that has only become more important in this day and age. Teams can now share and download projects by just sharing a URL, for example, and new project templates make it easier for new team members to get started. The developers also launched new features to make setting up and debugging multi-player applications easier, and for artists, it’s now easier to bring their animations in the Open 3D Engine. And for all of those developers building open-world games and experiences, there’s now an improved Terrain system that can scale up to 16x16km worlds.

“With this latest version, our community continues to focus on making it easier for developers, artists and content creators worldwide to build amazing 3D experiences, with an emphasis on performance, core stability and usability enhancements,” said Royal O’Brien, general manager of digital media and games at the Linux Foundation and executive director of O3DF. “It is gratifying to see the results of their hard work as the Open 3D Engine’s maturity accelerates on the path to becoming the go-to choice for creators who want a modular approach to building immersive experiences.”

It is, of course, interesting that the likes of Epic are joining an effort like the Open 3D Engine, which at first may seem like a competitor — and a free one at that. When I talked to O’Brien about this, he noted that this isn’t all that different from other open source projects that bring together competing vendors. Not only are these engines becoming increasingly complex, but a lot of what they offer at this point is also table stakes. Efforts like the Open 3D Foundation allow them to focus on the features that really set them apart. It helps that Lumberyard and now the Open 3D Engine were, from the outset, meant to be modular. But on top of that, the foundation also provides a neutral place for working on shared standards for interoperability to help developers and artists use the tools they want and then bring them into the engine of their choice, no matter whether they are building games or new AR/VR experiences.

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